Tuesday, 7 February 2017

Game brief

The Darkest of days

The survey to my brief is here if you would like to answer- https://www.surveymonkey.co.uk/r/5BJHR3J
  • Storyline
The main storyline behind this game is that there has been an apocalypse of sorts where it has created zombie type characters, as well as several blood thirsty animals such as dogs, foxes and wolves. You will be able to create your own character and design him how you want and as you go through the game you will be set small tasks that show you what you are supposed to do and how you should do it, like skyrim in a way when you learn how to make a weapon and armor for the first time you have a task from the blacksmith you meet. But unlike skyrim the game will be entirely up to you and without a script but with very minor missions that you can complete in order to get extra items but if you do not it will not effect the game at all. Your first real objective when you start the game is to get resources so that you can build yourself some clothes in order to survive because the weather is always changing and can give you huge effects that will effect your stats such as stamina, hunger and health. You will play with the character you made and try to stop the apocolypse from happening(doesnt work) which then turns pretty much everyone into these zombie type characters and you are just trying to survive whilst helping people you meet throughout the world that will give you side missions to complete. But overall the main storyline is to survive on this planet that has been infected with a disease that is ripping the planet apart and due to all of the power going out and buildings collapsing there are very few safe places which means you would have to build a base overtime and try make it secure because at night time hords of zombies will come out all over the map, you would also have to level up your character which would give you points to unlock new items that you can make with certain resources that you get around the map as well as giving you a single point to increase one of your stats that help you survive within the game.
  • Gameplay
As you rank up and unlock new items that you can make you will have to get certain items will be required in order to make these items. For example to build the different stages of armour you will need to get these items that are harder to get and find, the first piece of armour you can get only needs simple materials such as fiber and thatch to build which is very easy to find.
  • Game description
The game will be in a third person perspective but with the capability of being changed to first person if you would prefer a different angle within the game as it may favour some scenarios that pop up in the game. It will also be an open world game that has the capability of playing online on a server full of players with the max being 100 players in one server, if you didn't want to play online however there is still a solo mode where you can choose the map you want to play on and then play by yourself.
  • Goals within the game
As you level up you will be able to unlock new items that are exclusive until you reach that level, this is a goal that will be accomplished no matter what you do because you can get XP from several different objectives. But the main objective throughout the entire game is to just purely survive and build a base where you feel safe, the game doesn't have a set end as there are tons of things to do and countless bosses you can beat in caves, and lost mountains throughout the map. Another small objective which could be classed as a main objective is to find other survivors that are friendly and team up with them and try build a tribe and base with them.
  • Controls
Since the game can be played on both consoles and PC's there are a lot of controls that need to be implemented within the game. obviously on pc to move around you would use the normal movement which is w,a,s,d(forwards,backwards,left,right) and in each direction the letters correspond, you would also look around with the mouse and click with the mouse to hit things. To pick things up off of the floor it is E, to interact with various people or functions it would be f, to access inventory would be the tab button, to sprint you would hold down the shift button and to crouch and become quieter when sneaking it would be ctrl and z is to go prone, when playing on a multiplayer server and to enter the chat it would be t. When playing on console there arent as much variation in the button system, but still can be quite complicated. First to move around would be using the left analog stick in the direction you want to move and whilst doing so if you want to look around you would move the right analog stick in the direction you want to look or turn. To pick things up around the map you would use the L2 or LB button depending on which console you are playing, to interact with people and things around the map you would hold the triangle button or Y. to sprint in the game you would press down the left analog stick and press it again to stop. to access the inventory you would press the triangle button or Y instead of holding. to crouch on the game just simply press the circle button or B, or to go prone you would hold it down, also to jump within the game would be using the x or A button. to enter online chat if you are playing the online aspect of the game it would be the touchpad and L1 or the options button and LT. To shoot with you weapon it would be R1 or RT and to aim it it would be L1 or LT.
  • Dlc and in game currency
Throughout the life cycle of the game(presumed to be 2-3years) there will be an extensive amount of dlc throughout the time, new additions would consist of new types of zombies, new objectives, festive updates and new animals within the game. But there will also be new maps every four to five months depending on the amount of updates required throughout each 5 month span, the new maps will contain new islands that you can explore, new bosses and new waves of zombies and animals. Also in games currency will be a form of coins that you can spend on armour upgrades, weapon upgrades and new items that are exclusive and you can only get them using these coins that you can find in raids, and caves throughout the map.

















Tuesday, 24 January 2017

Assignment 2- james

Understanding the games industry- financial issues

Introduction

during this blog i will be talking about several financial issues of the games industry, and how a game destined for great success can actually end up to be a huge failure and what they could have done better to ensure that there game would not be a huge flop. As well as talking about this i shall be talking about games that have done really well and how they have done it.

Last year the games industry in the UK alone really took off as well as worldwide with things such as Esports getting a lot bigger and a lot more revenue coming in from the gaming industry alone. Statistics show that over the past three years the revenue from games being sold in the UK alone has increased slowly with each passing year. In 2015 alone the statistics show that the revenue from the game industry was reported to be worth around 4.2bn which was an increase of a total of 7.4% from the previous year that reported it was worth around 3.94bn. Currently the UK is rated as the 6th largest video market in the world in terms of revenue and sales, with other huge countries taking higher placings such as china and america being at the top of the list. Overall being 6th on the list for UK is actually quite an achievement as games arent judged to be as big here as other countries like america so it shows how much an impact the UK have on the games market in terms of sales.

Costs when making a game

Despite many people thinking that games are relatively easy and not that expensive to make it actually is with all of the behind the scene things that have to take place for every interaction to take place, such as the campaign within the game alone would cost quite a fair bit of money depending on what sort of voice actors you have and the sort of graphics you want to go for.
A list of all of the costs included when making a game-

  • Production and development costs
first of all their would be all of the developers salaries that are included for them being part of creating the game, and they are obviously not going to work for free so you have to make sure you account for them when deciding how much of a budget you have when creating a game. Then there would be the voice acting as i previously mentioned which would cost more money else the story will not make sense, as well as if it is a multiplayer game there are usually smaller and small call outs or catchphrases throughout the maps or levels. As well as those two huge costs alone, you would also have to hire or pay for a soundtrack for your game which would  cost a lot especially to get all of the rights to use that song if you do use an already made song, if not you would have to hire a band or a singer in order to record a soundtrack for your game which would actually cost a lot of money. As i briefly touched on there you would also need licensing for everything that you use which would cost a fair amount but not as much as getting sued if you use copyrighted music and images.

  • Marketing and promotions
Within making the game you would have too advertise your game extremely well in order to hype it up and get a lot more exposure for it, this can actually cost quite a fair amount. The main and most popular advertisement would be the television advertisements which is where you make an ad as good as you can expressing all of the good features in your game to try and lure people in, but this is actually very expensive because you would have to pay for what channel you want to be advertised on and what time frame you want to be in. Also there is print advertisements which has things like posters within it and you can do these pretty simply and it would not cost a lot you would just have to hire an artist to create you the best poster possible and pay for it to be placed within popular stores to get the maximum exposure possible. As well as there is online advertisements which are small trailers or a small picture on the side of the website or on a web page such as facebook, you can choose the website that you want your game to feature on and depending on how popular the website is and how long you want the advertisement to feature on there for, this would also make the price of the advertisement vary because a high calibre website like youtube would cost a fair amount to have an advertisement feature where as if it was a smaller website that doesn't get as many views and isn't as popular it would cost considerably less. Finally there would be events and launch parties in order to boost the games publicity and try get more more fans to come and see the game as it is developing over time. These events could be things such as E3 or gamescom where tons of gamers and developers go to see games as well as try get there own more out into the public eye. In order to get into the bigger types of events you would want a ton of gameplay or at least a small snippet for people to play and get a taster at the event, you could also have a video playing in the background which would show people walking by you game. there are also smaller events that would not require as much preparation but either way it will most likely cost quite a fair bit in order to get all of the posters, videos and everything working smoothly as well as transportation costs.
  • Manufacturing and distribution
First of all regardless of what type of game you are making you will have a good idea of what type of product you will be sending it too such as console or arcade, both of these will cost quite a lot in order to make due to the excess amount you would need to make. In order to make a arcade machine game it would still cost you quite a lot of money even though they aren't as popular as they used to be and would result in money loss unless it was a huge success. The arcade cartridges cost so much to develop because they must be able to programme it into there current machines or you would have to make a whole new arcade machine purely for that one game and if you do that multiple times for several arcades and they aren't hugely successful you will already be at a money loss. Also the price is around the same for a console game due to the amount of risk you are taking on it, the risk factor comes in due to the amount of games that are already out for every console available so theres no guarantee your game will be success unless it is being published by a big named company. The main amount of cost with this game would be the amount of discs you would order in advance of the games release judging on how many you are predicting to sell.

  • How can a game in production be funded?
The first thing that comes to most peoples mind when they even think of creating a game is how it is going to be funded due to most people not having a lot of money to spend on developing and creating a game from scratch. You can still fund the game you are creating yourself though, I wouldn't recommend this if you didn't have a bunch of money due to the amount the overall cost would be and there is no guarantee you will ever see a penny back from however much you spend on the game, it still as benefits if you do decide to go with this though however because you would not have to convince anyone or rely on anyone else to fund your game as you are doing it yourself as well as all of the profit that you make from the game will go mainly to you due to you doing everything and not having any third parties helping you finance it along the way. You could also take out a bank loan which could be very expensive depending on if you can pay it back within the time frame as well as it not being completely reliable due the fact if they do not think that your idea is going to be successful enough for them to get there money back plus tax over time they will not give you a penny. But if you are able to get a bank loan they will give you substantial amount that will help you a lot with the creation of the game and will most likely be enough to carry you over for quite a while depending on how long the game takes to make and how much you are spending on staff and things I have previously talked about. You could also get an investor if your ideas are enough to convince them that you game is worth making and will actually make them a large profit on what they have already gave you, but like the bank loan you would have to convince them and they are more than likely only going to give you the amount you need in small doses due to the risk factor and if they feel that the game is not going anywhere they can pull all of the money straight away whenever they want which is very bad., As well as when the game if actually on the market they will take a large cut f the money due to them being a big investor. But the main advantage of this would be that they would be helping you get bigger as they would also want to be making a profit from the game and want it to do as good as possible. And they will try and get you into events and give you honest feedback and regular funding if you require it. As well as you can have numerous investors so you can get a ton of money overall if you need it but in turn it would be hard to convince them to invest in the first place. Then finally you have crowd funding which is where you create a page online such as on a website like gofundme or on kickstarter. Both of these websites get a ton of money donated to worthy causes if people actually want to see the end product, kickstarter is the main one for games because I believe the main game on there that got the most funding purely from the public was star citizen with 23million dollars in total, but this is also risky because you cannot always rely on the public helping you and you never know if they will, but it would be very rewarding if they did because like I said prior you game get a huge amount of donations which would also kick up your popularity rating overall.

  • The problem with being a small developer or creating a small indie game
The main problems when creating game when your a small developer would be the fact that it is very hard for you to get your game out into the public and make it extremely popular, this is mainly because there are tons of titles that are out for every gaming system and pretty much every genre has been covered by big named company's that have already made a name for themselves. Another problem within these two categories is that you wouldnt not already have an established audience supporting your game as well as it would be a lot harder for you to get a loan of the bank due to you having pretty much nothing other than an idea which would not always be enough in order to win them over.


  • Conclusion
In conclusion i think there a lot of things to take in consideration when you are thinking about creating a game, and make sure that you are financially stable throughout the entire process of making it. Also there is a ton of risk involved in making a game too due to the fact that anything could go wrong, and there is no guarantee that your game is going to be a huge success with people. Overall i personally wont be creating a game anytime soon due to the amount of money required to even make a start as well as all of the costs within the production of it, also it is far too risky to partake in right now as i am not in a position where i can guarantee that i could create a game and still have money left over to live on within the process.



























Tuesday, 4 October 2016

Electronic Arts inc.

Electronic Arts

What type of company are they?

Electronic arts are both a publisher and a developer because they help develop a lot of games or create them completely such as more recent games like FIFA, NBA and madden. They also have many partnerships with a lot of different producer company's and help them publish their games or get them to help them develop and improve current games. Such as companies like Dice have partnered with EA because they help create a lot of hype around a new release of the game such as battlefield 1 due to how big of a company EA is.

The history of EA

EA is an american video game company that is situated in Redwood city, California and was first founded on may 28, 1982 by a man called Trip Hawkins. The company was a pioneer of the early computer games industry and was notable for promoting and developing many of the designers and programmers behind the games. The company began developing in house games and first supported by consoles in the early 1990's. EA later then grew through purchases of multiple successful developers. By the early 2000's,EA decided to move towards direct distribution on digital games and services with the acquisition of a very popular gaming website called pogo.com in 2001. EA had grown to become one of the worlds leading third-party publishers. On may 4th, 2011 EA had reported a $3.8 billion in revenues for the year ending march, and then in the following year on January 13th the company had exceeded $1 billion in digital sales. And then in 2011 EA launched Origin. An online service to sell downloadable games directly to users, there is also a "on the house feature" that allows you to download full versions of some EA games for free. This site is also used for multiple big titles games for the function to play online and interact with friends, such as FIFA with the online aspect and battlefield with the battle-log feature. After sega had published the successful title of ESPN NFL 2K5 had grabbed all the attention away from EA's dominant madden games in the early 2004, EA decided to make multiple large sports licensing deals that included an exclusive one with the NFL. EA's success is due to it being one of the first companies to release sports games such as Madden, FIFA, NFL, NBA live and tiger woods.

What games have they produced?

The big games EA have produced would definitely be the sports genre games. The first one would be Madden because this was the first major sports game released and was an instant hit. At the time this was the biggest sport game around. They then published and created a lot of different sport games such as FIFA. FIFA is still a huge hit today and remains as the biggest selling football game outselling its rival pes with the most recent game by 40 times more. They also released NBA which has no rival and sells extremely successful every year due to the amount of people that love NBA and cant play it anywhere else really.

What are they like to work for?

A couple of reviews from previous workers i found online:
The deal is: employees also get a lot out of working for EA. I did, at least. There are lots of very talented people at EA, and (usually) opportunity to ‘craft’ your own career. Working on blockbuster titles, for the latest consoles, is fun stuff. Hardcore engineers (like me) love having access to the equipment – and the opportunity to make significant contributions to a high-profile product. 
EA has the coolest and some of the smartest bunch of employees I've seen at any Silicon Valley/Bay Area company. This is also true for employees at other offices (but I can't speak to how they compare locally). If you're an outgoing, young person, you'll make a lot of great friends that are smart, fun, and hard working. You won't make much money, but that's ok.

How is the company perceived?

EA are perceived very badly because for numerous years in a row they got nominated the worst company in america by Forbes. The review from the actual article is linked here: http://www.forbes.com/sites/insertcoin/2013/04/09/ea-voted-worst-company-in-america-again/#724400d816d2

Who works at the company and whats their role?


Andrew Wilson- CEO
Ken Barker- SVP, Chief accounting officer
Chris Bruzzo- Chief marketing officer
Blake J Jorgensen- CFO
Joel Linzner- Executive vice president
Laura Miele- Executive vice president
Peter Moore- Chief competition officer
Ken Moss- CFO
Samantha Ryan- SVP, Ea mobile, maxis
Jacob Schatz- SVP, General Counsel, Corporate secretary
Patrick Soderlund- Executive Vice president,
Gabrielle Toledano- Executive vice president, Chief talent officer









independent studios

Independent Studios

Braid

Braid was developed by a relatively small company called "Number None Inc". The game was made and designed by a man called Johnathan Blow in 2008.

Image result for braid game

Fez

Fez was developed by a company called "Polytron Corporation" and published by Trapdoor in 2012,

Image result for Fez game


World Of Goo

World of goo is a puzzle video game that was designed and developed by the same company which is 2D Boy.

Image result for world of goo


Minecraft

Minecraft was originally made by a Swedish programmer called "Markus Persson" but then further developed and published by Mojang.

Image result for minecraft

Flow

Flow is made by multiple developers, the main developers being Super Villian Studios.

Image result for flow the game

File extensions

Level 3 
Unit 78: Digital graphics for computer games

File Extensions


Compression

Data compression is a set of rules for packaging data into a smaller slot. While allowing the original data to be seen again. Compression is a two-way process: a compression algorithm can be used to make a data package not as large, but can also be run the opposite way to decompress the package into its original form. Data compression is useful in computing because it helps save a lot of disk space, or to reduce the bandwidth used when sending data via the internet.

Image Capture

Image capture is the process of getting a digital image from a vision sensor, such as a camera. Usually this entails a hardware interface known as a frame grabber, which captures single frames of a video and converts the analogue values to a digital, and feeds the result into the computer memory.

Optimising

Optimising in imagery is where you reduce the picture file size too as small as possible whilst also making sure it maintains the graphics it needs to serve a certain purpose. Through this method it ultimately reduces the download time and the size making it easier to display on the browser. It also reduces the bandwidth.

Storage of image assets

A storage of image assets is where you would give things name so that you do not get mixed up. You would save the documents as a PSD so that they remain open and able to edit if you are working with other people and send them the files. You would name them something obvious relating to what they are such as if it was a bin you would call it "bin" then save and send it using the PSD file. You also need to make sure that your computer is up too date enough so that you can edit or create the game as well as making sure you have enough storage on your memory stick or hard drive since all of the files would take up a lot of room.

Pixel

Pixel

Picture Resolution 

Picture resolution can be used when you are taking a picture with a camera and trying to convert it into your game. For example if you want to make a photo realism game you would have to have quite a high end camera too be able to take a picture suitable for that purpose.
  • How many pixels are shown within our image from top to bottom
  • File size of the image
  • You find out the number of pixels by multiplying the width and height of the image. 
Image resolution (Quality)

Image resolution could be when you have drawn a picture with a pen or pencil and trying to put it onto your computer without trying to lose any of the quality of the original drawing. You would have to use a scanner and make sure you have quite a lot of dots per inch so that you have the best quality possible with the drawing.
This means the quality of an image
As the resolution increases the image will slowly become clearer
An example of image resolution would be the difference between a very low quality picture such as a 240p image and a 1080p image.

Image result for image resolution comparison

Pixel Values

Describes what the colour will appear as or how bright it is.
to show colour values you must seperate the red, green and blue parts for each individual pixel. 
one bit number showing the background or the foreground.
The most common pixel format used is the byte image where the number would be stored as an 8bit image giving it a huge range value from 0 - 255. Usually 0 is black and 255 is white. The numbers in between the two are what makes up the different shades of grey.


Top Ten Games

Top Ten Games

1)  Pokemon Gold

Pokemon Gold is one of the many successful Pokemon games. This is a simulated game where you can run around controlling a character and catch Pokemon. The main objective of the game is to collect as many different pokemon as possible an create a really good team of your choosing, as well as you have to defeat eight Pokemon gyms in order to progress and control your Pokemon. You also need to do this in order to enter the Pokemon league and fight the elite four. This is an RPG game that is made up of a cel-shaded and pixelated art style because they want to make the game look retro and show the background of the game whilst making you feel like you are playing are back in the 90's which is when the first Pokemon game was released.




2) Fifa 17

Fifa 17 is a football game produced to allow the player to simulate what it is like being a real life football manager or pro. it has several different modes such as ultimate and pro clubs. On ultimate team you can create and buy which players you want on the market but they can cost a lot and coins are hard to get. Where as Pro clubs is a more simpler mode where you can as one character with your friends and play in the same team together. The career is the main story in previous fifa since that is all you really got, you can choose to be a manager of the team where you choose to select any team you want and manage them for as long as you want, but you can get fired if you dont reach the clubs expectations. The pro aspect of it is where you choose the club you play for and create your own pro and play in the position of your choosing. In FIFA 17 the main story line is with the new mode "journey" where you play as a character called Alex Hunter and can play as any team as long as they are in the premier league. The career will run though and you let make choices depending on how you would approach a certain situation making every players journey personal. Fifa uses the artistic style photo realism, this is because they want the graphics and players to look as clear and realistic as they possibly can.



Image result for fifa 17





3) Call Of Duty Modern Warfare 3

Call of duty Modern Warfare 3 is another one of the call of duty franchise where you can do several things like always. you can play online with friends or special ops with friends, or you can play the campaign where the story continues from previous modern warfare games. In the campaign you play as a solo character fighting against rebels that are trying to cause explosions. In this campaign you see the ending of a thrilling three part series game. Call of duty uses the photo realism style because they want the multiplayer and campaign action to look as realistic as they possibly can, they do this to emulate the gun fights and make you more engaged into the game.



Image result for mw3



4)  Battlefield 3

Battlefield 3 is another amazing game graphical wise and story based wise. In the story you play as another solo soldier with a unit, trying to stop a nuclear explosion from going off and the main bad guy in this campaign is called "Solomon". Solomon has a whole private army to aid him in detonating this nuclear bomb but is ultimately stopped and killed by getting hit over the head several times by a brick at the end of the game. The game also has a really good multiplayer with several amazing maps and features you couldn't get in any other game. Battlefield is another photo realism because they also want you to be more engaged in the game and action, the more recent battlefield games also add mid map action so that something colossal happens whilst your playing multiplayer, such as the biggest building on the map falling down.

Image result for battlefield 3


5) NBA 2K15

NBA is another simulated sports game developed by EA. This is a basketball based game which again has several different modes, A lot like the new FIFA. In NBA 2K15 you can decide to create you own ultimate team or play with friends in a 3 vs 3  mode. The main storyline in this game is within the career mode where you create your own pro and get drafted to a team. In this career you can choose your own choices which will effect how popular you are on social media and seen by other players. NBA is photo realism because they want the career to feel as if you are the pro player getting your chance at the NBA and also able to tell who the players are.




6) Skyrim

Skyrim is a campaign game with no multiplayer options so of course the campaign is amazing. The campaign is more of a free roam and you choose what missions you do, what guild you join and effectively how your own campaign experience plays out. You create you character and his race at the start of game depending on what you want his/her skill set too be. You also level up whilst in the game and can level up several aspects of your game. Skyrim is a photo realism game because they want the environment to be as realistic as they possibly can and make the monsters or enemies look as scary they can.



Image result for skyrim



7) Last Of Us

The last of us is an excellent campaign based games ever and has been hailed as such by many critics and fans. In this campaign you play as a man called "Joel" and a girl called "ellie" in this game you both have to work together to get through many situations and one character is key for some whilst the other is not. In this game you are fighting and trying to survive an outbreak of mutant Cordyceps fungus ravages the United States, transforming its human hosts into cannibalistic monsters known as infected. Last of us is another photo realism game because it wants you to get attached to the characters and make the game feel as realistic and engaging as they possibly can.




8) Diablo 3

Diable 3 is a RPG game where you can select a character from a choice of 5, the five characters are a barbarian, wizard, demon hunter, with doctor and a monk. each character has different abilities and different ways of fighting, you also can get pick ups especially for that character. The story mode in diablo is where you are fighting against an invasion of monsters practically sent from diablo. there are three acts in this game where you fight a different boss at the end of each one and go to different places. in the first act you fight is The butcher, than belial, then azmodan and finally diablo but if you get the latest version you also have to fight another boss in an added act called malthael. The story in this is that you are trying to protect each city you go to as well as fight evil, also you are trying to find an angel that fell from the sky and help him recover his memories and powers, the only way to do this is by beating the skeleton king who is a side boss in act one. Diablo uses the artistic style exaggerated because they make many weapons and characters look more muscular or bigger than they originally would be.






9) South Park The Stick Of Truth


South park the stick of truth is a RPG game where you play a character within the south park world. In the story you are helping to fight against other humans that have powers in the game such as wizards and elfs who are all ultimately fighting to get hold of the powerful stick of truth. Their fantasy game brings them into many altercations with aliens, Nazi zombies, and gnome that are threatening the entire south park town by trying to destroy it. The game is rated an 18 because of its profanity and how much inappropriate language it would be for children. south park is cel-shaded because they wanted to replicate the cartoon tv series.




10) Warriors

The warriors is a game based off of the very successful film "warriors". The warriors is only a campaign game which turned out to make the game very successful by letting the player feel as if they are part of the exclusive gang "the warriors". In this game you play as a new recruit and have to battle in the first mission to get into the gang as well as learn how to fight and use environmental items to your advantage. Throughout the game you will fight many bosses and it certain instances it replicates the film such as with the roller blade gang in the toilets. The main story is that your gang has been framed with killing the biggest boss lord around "cyrus" because he is in charge of the biggest gang which is called "the gramercy riffs".Which is why every gang in the area is looking for you and you are just trying to go home to coney island. At the end of the game you fight the final boss who framed you for the killing and he is called luther and his the leader of a gang called "The Rogues". The warriors uses a photo realism style because they want to too engage the player into the physical battles and feel part of the gang.

Image result for the warriors game




Games That Do Not Have A Storyline

Tetris

Tetris is a simple 2d game where you have a bunch of random blocks that are shaped in a certain way and you try to piece them together and try make as many lines as possible out of them. Also you only have a certain amount of time to find a place for the block to go since it is constantly falling down. You can also speed up how fast the blocks are falling if you feel like you want more of a challenge.
When you complete a full line it will disappear, but if you reach the top of the screen without having any more space to put the most recent block then the game will be over for you. The aim of the game is too get as high of a score as you possibly can.


Image result for tetris


Pacman

Pacman is another simple 2d game that many people spent hours of playing because it is so addictive and fun to play. The objective of pacman is too see how many levels you can complete and how high of a score you can get. To get through each level you have too collect all of the dots on the map without getting eating or killed by the ghosts. Also you can eat the cherries that make it vice versa so that all of the ghosts run away from you because you can eat them for a certain amount of time, although they will respawn straight after so you would probably want to just try and get more of the dots ate instead of the ghosts. As well as you also have three lives so three chances to complete the level and if you still do not complete it after having those lives the game will be over.


Image result for pacman


Monster Hunter Freedom Unite

Monster hunter freedom unite is a free roam game where you can run around and kill which ever monsters you choose, if you are able to kill them because the difficulty is very high. The main aim of the game is too run around and get better items and upgrade your character so you can take on which ever monsters you choose.

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Space Invaders

Space invaders is another simple 2d game without a story line. In this game you are controlling a space ship and shooting at other space ships trying to stop them from getting to you. The further you get the harder the levels become because the rival ships start shooting at you and get more and more health. The aim of the game is to stop the invasion from them and try and get as much score as you possibly can.

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