The Process Of The Ideas
Firstly we was told to come up with four idea's on potential games and then we will make one of those into a final game, ultimately to start off with we had more idea's than we needed so we had to dwindle them down a bit. The games didn't have to be direct sequels to the original movie but they had to have some sort of correlation to the movie such as one of the characters could be in it, or set in the same city as the movie.
The process of coming up with the four game idea's firstly was overall pretty simple due to the fact there are so many games out there right now and so many different genre's. The idea's we had were purely based on other games we had played ourselves and they were adaptations of them, but we put our own spin on the games that would tie in with Big Trouble In Little China which was pretty simple really due to the amount of things you can actually do currently. Overall the process of thinking of idea's for games was pretty simple, but thinking of ones that would be successful was a bit tougher, we narrowed our idea's down to just a few and compared them to recent games that have similar concepts to see if they would actually do well if they were made into actual games.
The final four game idea's that we had were the ones we felt very positive about and they could all make it some way or another into a successful game as their own games which is why we chose to go with them as our final four. As well as the fact they were pretty solid idea's they were also very capable to make into games without being to unrealistic about them. As a whole the we was happy with the final four ideas we had put together due to how they each have a different creative edge to them but still relate to several other games in their play style and genre.
The Requirements Of The Game
The requirements of the game were extremely lose as the only real requirements we had was a time limit in which the game has to be produced and made within and the fact it has to have some of a tie in with the original film. However there were some other important requirements that a more general than super specific such as the prior two, for example other requirements would be that it needs some form of story line for the player to actually link to whether that is just a back story to some of the playable characters to a full blown campaign based game such as last of us with no multiplayer aspect too it. But overall the requirements as i said weren't too harsh and allowed us to play around with a few idea's rather than trying to focus on one genre with a specific target audience we was allowed to have a freedom to create any idea's that we think would make it commercially.
Narrowing Four ideas to One
The first idea we had came up with was a direct sequel to the original movie that was produced, the reasoning behind wanting to do a direct sequel but in game form was that it would be able to captivate and bring in and older audience of gamer much easier than a normal one would as they would already have a relationship with the characters and know the history behind it, but still would be able to be a stand alone game very easily and would not require the player to actually have to watch the movie in order to get whats going on throughout the game, it will also be purely campaign based with no multiplayer option. The actual idea for this game wasn't inspired by any direct game but rather than the original movie and the god aspect on it and the different locations you see them travel to throughout the film. However the combat features within the game would be inspired by Dynasty Warriors and how they are able to have big battles and the fighting system is excellent.
The second idea that we thought of had a small link to the theme in it being that the main character within the game was the same one that was in the film(Jack), other than that small correlation the game doesn't have all that much in common with the film because it is a car based game where you race in a campaign based mode against the AI trying to get a better car as you go through levels. Again the game does not have a multiplayer aspect however it could get included into a later point within the games life because it is purely campaign based trying to capitalise on the story line within the game. We got this idea from the old Need For Speed games and how they used to be extremely popular but that genre has died down a little and is not as popular as it once was, so this game would be able to capitalise on that and actually become extremely popular.
Our third game idea was another campaign based game and is loosely based off of the film because it will have some references to the movie but you would be able to play the game and understand it completely without watching it. The idea is that you are a girl that has been institutionalised by a corrupt government trying to make a super army and you escape from the facility and try to find out who you are whilst getting revenge and trying to stop the corrupt government at the same time.
The fourth idea we had is completely different to the others as it doesn't have a campaign mode at all, instead it is purely multiplayer based and has a ranking system. It doesn't really tie with the movie what so ever except for some key maps which you would have to be a big fan of the movie to understand but other than that it is completely different. We got the idea for this game and the ranking system off of other successful titles that are around currently and we tried to combine that with a different kind of feel such as the maps are completely different as well as the characters are too. The main inspiration for this game idea was actually from Overwatch with the ranked system however the combat system and guns are inspired by Call of Duty because the mix of the two games has a new fresh feel to it.
The Final Idea I Will Use
The final decision to choose one final idea that i want to actually move forward with and make an actual game of was extremely tough, mainly due to the fact that there are several ideas that are fun and creative and would actually make a decent successful game. But the one i actually decided to go with is none but rather a variation of a few of the idea's combined into one to make an ultimate game that i will have fun making due to the genre and idea's i have for the game. The main reasoning behind the decision to create a hybrid version of a few of the idea's is mainly due to the fact that those idea's are good on the own but combined they could create a truly great and successful game that fans of all ages would enjoy to play where as with some of the ideas i am going to combine together there developed would be things such as the combat system from the first idea because it will be a third is a direct age limit if you will, due to graphic features etc. The things i will take from the idea's we person game, some of the locations from several idea's because they are really beautiful locations and you could adapt them to however i want them too look. Also it will be a campaign based game however you can play co-op so you are able to play with friends or random players if you choose but you can also play by yourself if you decide too, there will however be some form of arena area where you can battle other players and test your skill against them and you can gain a rank from this so it is a form of the ranked play from the final idea we had.
The Expectations Of the Game
My expectations for the game are not unrealistic as i have been set a deadline that i feel i can meet with this game as it is not overly complex and will not take every minute of every day to complete but with hard work should be able to complete it at some point next year. I expect the game to be a success and have multiple levels to it with average graphics at this time. I also expect that the movement system will be very fluid and smooth when you are running around so it doesn't feel choppy or slow.
10/10
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